The Staff of Kerhern (also known as The Dungeoneer’s Staff) is made from bronze
and copper, and has a marble-like crystal globe at the top. The staff can be
used as a +1 quarterstaff in melee, and provides a +1 to spell attack rolls when
it is wielded. The staff has 12 charges per day recharging daily at sunrise. If
you expend the last charge, roll a d20. On a 20, the staff regains 1d4 + 2
charges.
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Self-Standing. The staff can stand on end (as if stuck in the ground)
without being held, as long as it is within 30 feet of the owner. (0 charges)
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Light. Globe produces light [as the spell] for 4 hours. (1 charge)
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Repel Vermin. Repel normal vermin for a 30 foot radius, centered on the
staff. Summoned or magical vermin are at a disadvantage within the area. (2
charges)
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Create Water. Produce up to 5 gallons of clean, cool water. The water pours
from a concave brim near the top. (3 charges)
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Mushrooms. The staff can sprout truffle-like mushrooms from the brim near the
top. These are very tasty and nutritious, and can feed up to three people at a
time. (3 charges)
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Alarm. The staff can be made to alert the owner if anyone comes within 60
feet of it. Apart from the area of effect, it works just like the alarm spell.
The staff must be stationary to do this. (4 charges)
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Thunderwave. The staff can be struck on the ground to produce a thunderwave
spell [2d8 damage; DC 14]. (4 charges)